Concept Computing – the Silicon Graphics Molecule

Silicon Graphics News

Concept cars have been around for a while. Every major motorshow, and vendors let their designers loose and parade around the results. Some of them are received so well they are actually made – I love the design that became the Lancia Stratos. Silicon Graphics seem to be going down this path with a fantastic piece of R&D madness at the Supercomputing 08 show.

Silicon Graphics have come up with the Molecule – 10,000 CPU cores in a single rack. Molecule uses the low power Intel Atom processor, which is more familiar from netbooks like the Asus EEE PC.

Silicon Graphics Molecule concept computer

Much like Sun’s UltraSPARC T1 and T2 CPUs, such a high density of Atoms within a single system image would give massive horizontal scalability for multi-threaded applications – although Sun have yet to approach this sort of density.

SGI reckon Molecule has the following advantages:

  • High concurrency with 20,000 threads of execution — 40 times more than a single rack x86 cluster system
  • High throughput with 15TB/sec of memory bandwidth per rack — over 20 times faster than a single rack x86 cluster system
  • Greater balance with up to three times the memory bandwidth/OPS compared to current x86 CPUs
  • High performance with approximately 3.5 times the computational performance per rack
  • Greener with low-watt consumer CPUs and low-power memory that deliver 7 times better memory bandwidth/watt
  • Innovative Silicon Graphics Kelvin cooling technology, which enables denser packaging by stabilizing thermal operations in densely configured solutions

Molecule is still only a concept, but it’s cool for a number of reasons. First off it shows SGI are still capable of some pretty awesome R&D hackery. It could also point the way for the next generation of SGI’s single system image machines, like the Altix 4700s. You can check out the full press release at http://www.sgi.com/company_info/newsroom/press_releases/2008/november/project_kelvin.html

After the sad demise of Orion and their deskside super-cluster, maybe this will be the future of massively scalable computing? And with FPGAs becoming part of a large scale install, is this the fruit of Project Ultraviolet?

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TOP500 news – Silicon Graphics make number 3 with Pleiades

Silicon Graphics News
TOP500 Supercomputer sites logo

Supercomputing 2008 kicks off this week, and that means a new update to the Top 500 list.

IBM have given RoadRunner a shot in the arm, boosting sustained Linpack performance to 1.105 petaflops, up from it’s previous best of 1.026.

Cray have done a good job with Jaguar, moving from XT4 frames with a sustained 205 teraflops, to XT5 frames, boosting sustained performance to 1.059 petaflops.

Silicon Graphics come in at third place, with the Pleiades Altix ICE cluster, which they put together for NASA’s Ames Research Center. At 51200 cores and 51TB of memory it’s a bit of a beast, although as a cluster it’s a bit less interesting than a Single System Image (SSI) machine.

SGI‘s Pleiades manages to sustain 487 teraflops, pushing BlueGene/L into fourth place. The previous supercomputer Silicon Graphics built for NASA Ames, Columbia, languishes down in 39th place, which should give some idea of the immense scale of performance improvements taking place.

You can grab the full system stats for Pleiades from http://www.top500.org/system/9832

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More global shared memory on SGI Altix 4700 systems

Silicon Graphics News

Silicon Graphics have just announced that more global shared memory is available with fewer CPUs on their Altix 4700 systems. Increased DIMM density now means you can get an Altix 4700 with 2TB of memory, with only 8 processors.

If you’ve got applications that require large amounts of memory but not much in the way of compute-intensive processes, this is very good news indeed.

Global shared memory is memory which is accessible from all processors/cores. So in an SGI Altix with 1024 processors and 4TB of RAM, any one of the 1024 CPUs can access any part of that 4TB of memory. This is due to the design of Silicon Graphics’ large scale systems, which are Single System Image (SSI) machines – all resources are shared.

Clusters work in a different way, where each node has ‘local’ CPU and memory, and this can’t be accessed from another node.

Both SSI and clusters can scale, but in different ways and with different workloads. Shared memory jobs, where you’re doing lots of memory I/O and you can peg your dataset in physical RAM, don’t scale well with clusters, whereas rendering (where discrete jobs can be chopped up and executed in batches) are just right for clusters but not SSI machines.

With lots of memory density enhancements coming down the line, I’m wondering when Silicon Graphics will break through the 4TB system memory barrier?

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How to scale a Terabyte in-memory database?

Performance

McObject are one of those database vendors who you don’t normally hear of, but who are really pushing the boundaries of what can be done with your data.

Their product, extremeDB-64, is written to take advantage of large memory systems by pegging the entire dataset in physical RAM. The advantages are pretty obvious – as are the downsides as well. The McObject guys have really thought about the problems, though, and extremeDB-64 is an impressive database solution.

What’s more impressive is McObject’s recent benchmark and scalability testing, where they test a 1.17 Terabyte, 15.54 billion row in-memory database on a 160-core SGI Altix 4700 server. They measured transaction throughput of up to 87.78 million query transactions per second, which is the sort of uber data-warehousing capability I know a number of businesses would love to get their hands on.

The benchmark white paper is available as a free download – head on over to this page to enter your details.

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Silicon Graphics gets a new CFO – Kathy Lanterman is leaving

Silicon Graphics News

Kathy Lanterman has been CFO at Silicon Graphics since 2006, having been with the company over 10 years. She’s due to step down on November 10th, and will stay for a few weeks to help the transition to the new CFO. Kathy had been a VP and corporate controller since early 2002.

Replacing her is Greg Wood, who’s a bit of a wild card. He doesn’t appear to have much of a background with ‘hard’ technology companies, with a portfolio that includes marketing, DRM and interactive TV companies. He’s held executive financial positions for over 25 years, so clearly has lots of experience – but will this be a case of more new blood that doesn’t understand SGI’s niche, or new talent that can help the company grow into new markets?

One of the first moves when a company comes out of Chapter 11 restructuring, or acquires new investors on the board, is a shuffle of senior positions while the new board members flex their muscle. It would be easy to say that this is why Kathy is leaving, but she’s had a pretty tumultuous ride during tough times at Silicon Graphics, so I can’t blame her at all for wanting some time off.

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