SGI Announces Third Quarter Fiscal Year 2008 Earnings Release and Earnings Call

Silicon Graphics News

SUNNYVALE, Calif., April 25 /PRNewswire-FirstCall/ — SGI announced today that it plans to release its third quarter 2008 financial results after the market closes on Tuesday, May 6, 2008. The Company has scheduled a Webcast and conference call to discuss results on Tuesday, May 6, 2008 at 2:00 p.m. PDT.
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Sky Channel Leverages All-Digital On-Air Production and Asset Management System Powered By SGI Technology

Silicon Graphics News

LAS VEGAS — NAB Booth SL4314 (April 2008)—Faced with a growing business broadcasting an average of 12 hours of live racing events daily and an aging 15,000-plus videotape library in six different formats, Sky Channel, in Sydney, Australia, made the decision to go digital by purchasing a media asset management and storage solution from SGI (NASDAQ: SGIC). The new digital infrastructure includes SGI® Altix® XE servers and an SGI® InfiniteStorage system, fully integrated into the heart of the station’s operations. Installation began in March 2007, and now that testing and training is complete, Sky Channel is due to go live in early April.

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Vanguard Animation Taps SGI Render Management Solution

Silicon Graphics News

LAS VEGAS, NAB Show, April 14 — Vanguard Animation’s all computer-generated (CG) movie Space Chimps, distributed by 20th Century Fox and due to open in 2,500 theaters July 18, made all deadlines with ease because of technology from SGI and PipelineFX and the digital media expertise of SGI partner Seven Group. In August 2007, realizing their white box servers were not going to be able to handle their multi-gigabyte data file rendering, Vanguard purchased the SGI Render Management Solution to deliver the highest quality images in a timely fashion.

“We purchased the SGI systems for the really big shots, the really big sequences that required massive memory and very high throughput. With the Altix servers we were able to achieve those shots and sequences in a matter of hours rather than a matter of days,” said Tom Jacomb, Associate Producer, Space Chimps. “We did 1,720 shots total, and we were running about 3TB of rendering per night. Because of SGI’s contributions we were able to deliver on time and on budget.”

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NBA Expands Relationship With SGI on Groundbreaking Digital Media Management System

Silicon Graphics News

LAS VEGAS and NEW YORK, April 14 /PRNewswire-FirstCall/ — NAB Booth SL4314 — The National Basketball Association (NBA) and SGI NASDAQ: SGIC today announced a multiyear extension of their relationship to expand the league’s groundbreaking digital workflow and media management system, the NBA Digital Media Management System.

After successfully unveiling the NBA Digital Media Management System with SGI during the 2006-07 NBA season, the first-of-its-kind system in professional sports enabled the league to simultaneously ingest and archive footage from up to 14 NBA games, edit the archival content on the fly, provide full game broadcasts, clips and other NBA content to 214 countries worldwide.

The extended relationship between the two companies will enable the NBA to accelerate and double the historical digital archiving effort by ingesting 60,000 hours of video content each year. Overall, the entire history of the NBA archive, which contains more than 400,000 hours of content dating back to 1946, will ultimately be digitized.

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Back to the Future: SGI Returns to Visualization

Silicon Graphics News

In the 1980s and early 1990s, if you were doing anything serious in computer graphics you were doing it with SGI gear. Then a series of strategic missteps and the emergence of incredibly powerful, cheap graphics cards for PCs made the company’s graphics lines irrelevant, and for nearly a decade they’ve survived as a server company. The SGI Virtu line announced this week steers SGI back into graphics for what it says is the long haul. But is there a market left to capture?

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