Silicon Graphics laptops

Funny Stuff, Hacks, Silicon Graphics FAQs

There’s long been a rumour going round that the Silicon Graphics laptops in Twister were a real product, developed internally, and killed off without seeing the light of day. An SGI laptop is one of those recurring urban legends that everyone wishes was true. You could indeed get a Silicon Graphics laptop, but not in the way everyone thinks.

Twister

The laptops in Twister were fakes. They were mockups made by the special effects department, build around a Silicon Graphics Presenter display wired off-screen into an SGI Indy.

Twister SGI Silicon Graphics Indy laptop

You can read the full story of the effects in Twister on Banned From The Ranch’s website – have a look at http://www.bftr.com/Pages/projects/twister.html

SGI product placement dictated that ALL of the computers in the film had to be SGIs, so we had the task of making not only two distinctly different sets of graphics for nearly every scene, but different-looking EQUIPMENT between the two teams. This was nowhere more evident than with the SGI “laptops,” which of course didn’t exist. With the tireless dedication and help of Dan Evanicky at SGI, we were able to design and build two different fake laptop shells around the SGI Corona LCD flatscreen displays, with seven functional and seven dummy cases for each design, we had a handful to take care of; each “laptop” had a powerful custom backlight run off a separate 12-volt DC power supply and multiple cables which ran back off the set (often through mud and puddles) to the Indy CPUs which fed them.

Congo

Silicon Graphics Indys were used throughout Congo. The TraviCom datacentre featured Indys on the desks – complete with Indycam – as well as the 17″ SGI granite CRTs embedded in the walls and littering the desks.

Congo SGI Silicon Graphics Indy laptop

There was also a mockup Indy laptop that was used in the field by Laura Linney’s character. Again, this was rigged up by the special effects team.

The O2 laptop

When the O2 was being designed and built, some of the team decided to build a laptop around the O2 parts. You can see some screenshots, pictures of the machine, and some background story on the project at http://www.jumboprawn.net/jesse/projs/laptop.html

custom SGI Silicon Graphics O2 laptop

This was a one-off special build by the engineers working on the O2, and sadly never made it into production.

Military Indys

CRI are a company that build ruggedised military spec machines – essentially taking high performance Silicon Graphics kit, and giving it the full industrial makeover. At the moment they do rugged rack mounted Fuels, but back in the past they also created a rugged Indy laptop.

CRI ruggedized military SGI Silicon Graphics Indy laptop

The old product page has been archived – check out the LinC3D 75-FS Indy laptop.

They were all destined for military use, and doubtless will one day show up at government surplus auctions. Popular rumour has it that one has been up in the space shuttle to the ISS, and that they were also used in ships by the US Navy.

These were the only production SGI laptops made, and they weren’t even made by Silicon Graphics. Given the high price of the Tadpole SPARCbook machines in the 1990s, I shudder to think how much these would have cost. Damn cool though.

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IBM buys Transitive – possible problem for SGI and Apple users?

Silicon Graphics News

Transitive are the guys who came up with the immensely clever emulation software that allows MIPS code to run on x86 and Itanium platforms. Apple also licensed a version called Rosetta, which enables PowerPC code to run on their newer x86 machines. Intel and Sun are users as well, allowing legacy SPARC code to run on Solaris on x86.

IBM have been using Transitive software for a while, allowing legacy x86 code to run on their Power machines. So the news that IBM has bought transitive could herald some problems ahead, especially with IBM saying “IBM is evaluating Transitive’s other products as part of its overall Systems product strategy.”

Hmm. You could argue that, come on, MIPS for SGI and PowerPC for Apple died years ago, upgrade already. Maybe that’s true for Apple, but a lot of Silicon Graphics gear is bought for the long haul, and isn’t part of the usual 2-3 year cycle of upgrades that desktops and workgroup servers get. A lot of MIPS based kit is still in support and still being heavily used – although the market can’t grow any more, that installed base isn’t shrinking too rapidly either.

It’s unclear at this stage what effect IBM dropping non-Power support for Transitive would have. Presumably new customers with MIPS gear would be left in the cold (although they’ve left it a bit late to think about a migration) but with no new versions of IRIX coming out it’s doubtful the announcement would have any effect on existing users.

Apple appear to have licensed Transitive code as Rosetta and bundled it into OS X. With Snow Leopard (10.6) rumoured to totally drop PowerPC support, no longer having an emulation layer in the OS could be a non-issue.

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HPCwire Reader’s Choice Awards – Silicon Graphics bags three

Silicon Graphics News

Supercomputing 08 is on all this week, so there should be shed loads of interesting news coming out. It’s one of the high points of the geek year, even if you’re not a Silicon Graphics fan, and each year I’m gutted I can’t attend.

Supercomputing 2008 08 SC08 logo

The latest news is from HPCwire, who have published their Reader’s Choice Awards. Silicon Graphics have been voted for three of them by HPCwire readers:

  • Best HPC Server Product or Technology was awarded to the SGI Altix ICE 8200 blade server
  • Best HPC Visualization Product or Technology went to Silicon Graphics RemoteVUE
  • one of the Top 5 Vendors to Watch in 2009 is SGI

The entire VUE software suite is going to be really interesting – it’s another great breakthrough for SGI and it has some real potential. The Altix ICE gear has been slowly gaining traction and although clusters don’t strike me as impressive as large (traditional even?) supercomputers, they’re still damn complex and very interesting technology.

Way down in Middle Earth, Weta Digital picked up a Reader’s Choice award for Best Use of HPC in the Entertainment Industry.

As a life long Ferrari fan (and driver!) I’m pleased to see the HPCwire Editor’s Choice award for Best Use of HPC in the Automotive Industry has gone to the Ferrari F1 team.

You can read through the full list of awards at http://www.hpcwire.com/specialfeatures/sc08/offthewire/HPCwire_Announces_Annual_Readers_Choice_Awards_at_SC08.html.

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Concept Computing – the Silicon Graphics Molecule

Silicon Graphics News

Concept cars have been around for a while. Every major motorshow, and vendors let their designers loose and parade around the results. Some of them are received so well they are actually made – I love the design that became the Lancia Stratos. Silicon Graphics seem to be going down this path with a fantastic piece of R&D madness at the Supercomputing 08 show.

Silicon Graphics have come up with the Molecule – 10,000 CPU cores in a single rack. Molecule uses the low power Intel Atom processor, which is more familiar from netbooks like the Asus EEE PC.

Silicon Graphics Molecule concept computer

Much like Sun’s UltraSPARC T1 and T2 CPUs, such a high density of Atoms within a single system image would give massive horizontal scalability for multi-threaded applications – although Sun have yet to approach this sort of density.

SGI reckon Molecule has the following advantages:

  • High concurrency with 20,000 threads of execution — 40 times more than a single rack x86 cluster system
  • High throughput with 15TB/sec of memory bandwidth per rack — over 20 times faster than a single rack x86 cluster system
  • Greater balance with up to three times the memory bandwidth/OPS compared to current x86 CPUs
  • High performance with approximately 3.5 times the computational performance per rack
  • Greener with low-watt consumer CPUs and low-power memory that deliver 7 times better memory bandwidth/watt
  • Innovative Silicon Graphics Kelvin cooling technology, which enables denser packaging by stabilizing thermal operations in densely configured solutions

Molecule is still only a concept, but it’s cool for a number of reasons. First off it shows SGI are still capable of some pretty awesome R&D hackery. It could also point the way for the next generation of SGI’s single system image machines, like the Altix 4700s. You can check out the full press release at http://www.sgi.com/company_info/newsroom/press_releases/2008/november/project_kelvin.html

After the sad demise of Orion and their deskside super-cluster, maybe this will be the future of massively scalable computing? And with FPGAs becoming part of a large scale install, is this the fruit of Project Ultraviolet?

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More global shared memory on SGI Altix 4700 systems

Silicon Graphics News

Silicon Graphics have just announced that more global shared memory is available with fewer CPUs on their Altix 4700 systems. Increased DIMM density now means you can get an Altix 4700 with 2TB of memory, with only 8 processors.

If you’ve got applications that require large amounts of memory but not much in the way of compute-intensive processes, this is very good news indeed.

Global shared memory is memory which is accessible from all processors/cores. So in an SGI Altix with 1024 processors and 4TB of RAM, any one of the 1024 CPUs can access any part of that 4TB of memory. This is due to the design of Silicon Graphics’ large scale systems, which are Single System Image (SSI) machines – all resources are shared.

Clusters work in a different way, where each node has ‘local’ CPU and memory, and this can’t be accessed from another node.

Both SSI and clusters can scale, but in different ways and with different workloads. Shared memory jobs, where you’re doing lots of memory I/O and you can peg your dataset in physical RAM, don’t scale well with clusters, whereas rendering (where discrete jobs can be chopped up and executed in batches) are just right for clusters but not SSI machines.

With lots of memory density enhancements coming down the line, I’m wondering when Silicon Graphics will break through the 4TB system memory barrier?

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